Sep 16, 2005, 05:08 AM // 05:08
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#2
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Academy Page
Join Date: May 2005
Location: The true North
Guild: In'Visus Exsilium
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There isn't a whole lot u can do as a warrior to counter monk spells other than switch off the protected target and go back to it when the enchants are down. Warrior's cunning is usefull for cutting through stuff like guardian/aegis etc when you are ready to spike. You can also carry skills like disrupting chop/savage slash to interrupt the monks action. For the most part you will have to rely on your teammates to remove hexs/condtions/enchants.
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Sep 16, 2005, 05:19 AM // 05:19
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#3
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Wilds Pathfinder
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I'm not sure if it helps you, but diversion owns monks.
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Sep 16, 2005, 05:48 AM // 05:48
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#4
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Ascalonian Squire
Join Date: Aug 2005
Guild: The Brutananadilewski Clan [Carl]
Profession: Mo/Me
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Quote:
Originally Posted by Riceboi
I'm not sure if it helps you, but diversion owns monks.
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Shhhh! Leave us be, some people don't know that yet. keep it on the dl...please....for me? no? Dangit.
Countering a monk as a war revolves around interupts/knockdowns. Doing that usually helps. We can't heal if we're on the ground the whole match. Use Irresistable Blow, Pure Strike for when Aegis/Guardian is up. Or if you have a /N, Rigor Mortis.
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Sep 16, 2005, 05:50 AM // 05:50
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#5
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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Bring a Mesmer We're quite adept at shutting down pesky, triscky monkssses!
Diversion, power block, arcane conundrum, energy drain, backfire, oh the choices :3~~
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Sep 16, 2005, 07:55 PM // 19:55
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#6
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Banned
Join Date: Sep 2005
Guild: Ring of Steel
Profession: Mo/
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Quote:
Originally Posted by PatternWolf
Just got back from a few 4v4. I was a warrior and I got killed by 2 monks who kept casting amity and a few other skills. Which I'm guessing is protective spirit and aegis. Which kept me from hitting them or anyone else for that matter.
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LOL...I have been talking about this in-game for a while now.
Pacifism
Amnity
Aegis
Guardian
Mend Ailement
Convert Hexes
Energy Management of choice
Energy Management of choice/Another Hex Remover/Reversal of Fortune
I played one match in CA with my monk and saw that in many cases healing others is useless as you are taken down swiftly unless there is a Mesmer on your team. So, might as well shut down the warriors/rangers. Overall I feel a Me/Mo is better suited due to the extremely long cast time of Amnity/Pacifism.
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Sep 22, 2005, 12:02 AM // 00:02
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#7
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Krytan Explorer
Join Date: Jun 2005
Location: San Diego, USA
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Quote:
Originally Posted by Riceboi
I'm not sure if it helps you, but diversion owns monks.
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Not if you're a Mo/Me who keeps Hex Breaker up... more than once I've had the mesmer in a losing team say "Damn Hex Breaker" on his way out... and lets not forget Spell Breaker...
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Sep 22, 2005, 04:06 PM // 16:06
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#8
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Lion's Arch Merchant
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A W/N can bring rend enchantments for protections.
A W/Me can bring inspired hex or, if you're brave and have no other energy skills, shatter hex -- or, for that matter, hex breaker.
A W/Mo can bring purge signet along with two maintained enchantments and play a zero-energy warrior (suggestions: not mending).
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Sep 23, 2005, 05:43 AM // 05:43
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#9
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Jungle Guide
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just life for a warrior in 4v4...
you cant really counter all the other antimelee counters enemies may bring but have to rely on your own team to help out.
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Sep 23, 2005, 01:13 PM // 13:13
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#10
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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A friend of mine played around in the Competition Arenas with a Pacifism/Amity Monk build. It was quite effective if the team is *smart* enough to not touch those who had been pacified. At one point in her 4v4, all but her and one opponent were left in the arena, and both refused to leave. She kept using Pacifism on him, and he couldn't do a thing... but she also couldn't damage him, otherwise she'd open herself up to attack. The battle lasted over an hour. She took screenshots... it was ridiculous.
Anyway, i'm off topic. Pacifism and Amity are very effective in PvP. The only way I know of to counter them are hex breaker or hex removal (shatter hex, inspired hex, smite hex, etc...)
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Sep 23, 2005, 07:06 PM // 19:06
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#11
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Ascalonian Squire
Join Date: Jul 2005
Guild: The Plauge
Profession: Mo/Me
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Quote:
Originally Posted by PatternWolf
Just got back from a few 4v4. I was a warrior and I got killed by 2 monks who kept casting amity and a few other skills. Which I'm guessing is protective spirit and aegis. Which kept me from hitting them or anyone else for that matter.
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There are a number of things you can do..
Although I don't play warriors, I know what kicks my ass :-P
A good approach is a hammer kd warrior. We can't protect ourselfs if we're knocked down..
If you're an axe warrior, make sure you do plenty of damage.. Around 70 or so per hit is something I can't ignore. Carry interruption skills, but don't waste them on skills I can spam.
I don't know how a sword warrior can seriously hurt a protection monk. Most sword warriors I run into only do about 20-30 damage per hit, which is easily ignored.
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Sep 23, 2005, 08:30 PM // 20:30
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#12
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Frost Gate Guardian
Join Date: Feb 2005
Location: Beaches of Kryta, aka Florida
Guild: Remnants of Ascalon
Profession: Mo/Me
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Quote:
Originally Posted by Sir Santiago
There are a number of things you can do..
Although I don't play warriors, I know what kicks my ass :-P
A good approach is a hammer kd warrior. We can't protect ourselfs if we're knocked down..
If you're an axe warrior, make sure you do plenty of damage.. Around 70 or so per hit is something I can't ignore. Carry interruption skills, but don't waste them on skills I can spam.
I don't know how a sword warrior can seriously hurt a protection monk. Most sword warriors I run into only do about 20-30 damage per hit, which is easily ignored.
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except for the fact that your amityed or pacafisms leaving u powerless to do anything as a warrior except running around shouting "unfair!"
If used by a good team this strategy is quite effective, it took me awhile to find a good team, but i finally was able to get a prot monk with amity and we teamed up with 2 spikers and did pretty well, until we came across group with good hex removal.
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Sep 23, 2005, 09:12 PM // 21:12
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#13
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Frost Gate Guardian
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they are hex's. have a teamate smart enough to remove it or bring a way to remove it yourself or bring hex breaker. or move into an aoe that is going off.
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Sep 23, 2005, 09:42 PM // 21:42
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#14
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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There is one thing a mesmer can't do agianst a Mo/W and that is if they have weapon on them even with no skills they can start doing damage and when they have get some energy back start useing RoF.
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Sep 24, 2005, 01:28 AM // 01:28
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#15
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Ascalonian Squire
Join Date: Sep 2005
Profession: Mo/
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Warrior + Black out with knock down would own.
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Sep 24, 2005, 01:52 AM // 01:52
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#16
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Ascalonian Squire
Join Date: Feb 2005
Location: Magog, Qc .. Canada
Guild: SCUM
Profession: N/Me
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Vexed I would replace Pacifism by Reversal of Fortune. Pacifism has a 3 second cast time way too long to be used in the middle of a battle ie too easily to interrupted. One can pull off Pacifism at the beginning of a battle but after that heh ... Amity with 13 in Protection will yield 18 seconds of duration which is usually plenty of time to get the first kill in the Competitive Arenas.
Reversal of Fortune with 13 Protect and 12 Devine will heal for 71 plus 36 for 107 hps total. Its a low cost spell 5 energy, very fast recharge thus spamable. Its is very effective against knockdown warriors and spikers.
Oh btw, Amity has a 1/4 second cast time so its very effective for a Monk.
Pax
Damonk StormLord
Last edited by Precur; Sep 24, 2005 at 04:00 AM // 04:00..
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Sep 24, 2005, 03:05 AM // 03:05
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#17
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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Quote:
Originally Posted by Ice Blessings
Warrior + Black out with knock down would own.
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No, it wouldn't. You lose all adrenaline and cannot build adrenaline when blacked out.
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Sep 24, 2005, 03:23 AM // 03:23
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#18
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Desert Nomad
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Quote:
Originally Posted by ElderAtronach
No, it wouldn't. You lose all adrenaline and cannot build adrenaline when blacked out.
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The loss of adrenaline isn't a problem. Just use it after hammer bash. The inability to gain more for 5 seconds would hurt... but on the other hand, dev hammer -> hammer bash -> blackout is, what, 11 or 12 seconds of total disabling, with a deep wound thrown in for fun?
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Sep 24, 2005, 03:00 PM // 15:00
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#19
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Ascalonian Squire
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Quote:
Originally Posted by Yamat
Not if you're a Mo/Me who keeps Hex Breaker up... more than once I've had the mesmer in a losing team say "Damn Hex Breaker" on his way out... and lets not forget Spell Breaker...
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Smart mesmers have wastrells worry as "hello" to Mo/Me monks
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Sep 24, 2005, 03:34 PM // 15:34
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#20
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Quote:
Originally Posted by Lemmy
Smart mesmers have wastrells worry as "hello" to Mo/Me monks
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though that solution seems obvious, the total numer of times that has actually happened to me when I am a mo/me is like 2.
shows how many 'smart mesmers" there are, I guess.
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